Short version: While it's hard to wedge an enhaement shaman into a five-man hero run, or even (sometimes) a ten-man Kara run, they are desirable indeed for 25-man raids. Long version: in five-mans,
DPS shaman have a signifant problem: Norowdontrol. Even though shamananompete in terms of straight damage, andontribute valuable totems, an extra Polymorph or Freeze Trap is really what most groups need from their DPS slots. Thus, most times a shaman gets into a hero instae (it's not as big a deal in non-heros), it's when he's Resto. In raids, the dynamhanges. For a moment, we'll
assume that your guild has suffient healers. The question of whether or not an enhaement shaman is deserving of a raid spot is answered not just by his own prodtion; it's a matter of what else hean bring to a raid. Withomparable gear and skill levels, you just won't out-DPS a rogue. But that's okay, bause you bring more than just damage. Think about it this way. In a five-man, if you drop melee-oriented totems, they're benefitting only one or two people beside yourself. In a ten-man raid, where you're stked with tanks and melee DPS, this rises; in a 25-man, your totems are boosting all five people. In ft, one of the reasons Enhae shaman lose to rogues on DPS is bause the most group-enhaing totem, Windfury totem, doesn't benefit the shaman who drops it! So, 25-man raids definitely have a ple for an enhaement shaman, and most ten-man raids should too. Why? Bause their own output might not
beat a rogue, but the total pkage of buffs they bring more thanovers the differee. But this is assuming that they have suffient healers, and thisan be a bad assumption to make. Let's fe it... the limiting ftors on most groups, and raids too, is a lk of healers and tanks. And if a healer is needed, well, you do what you have to do.